Mobile Application Development II - SSS 2 Plan
| Subject | Digital Technologies |
| Class | SSS 2 |
| Term | Third Term |
| Week | 2 |
| Topic | Mobile Application Development II |
| Duration | 80 Minutes (Double Period) |
| Date | ________________________ |
Behavioural Objectives
By the end of the lesson, students should be able to:
- Design a simple mobile application interface.
- Create a basic Android/iOS application using an appropriate development environment.
- Add simple controls and functions to a mobile application.
- Test a simple mobile application and identify basic errors.
Teaching Aids
- Computers or smartphones
- Projector or interactive display
- Mobile application development environment
- Sample mobile application interface
- Whiteboard and marker
- Internet connection where available
Previous Knowledge
Students have been introduced to mobile applications, their purposes and basic components. They understand that mobile applications are software programs designed to perform specific tasks on mobile devices.
Presentation Steps
| Step | Teacher's Activities | Students' Activities | Time |
|---|---|---|---|
| Introduction | Reviews the previous lesson and asks students what they understand by mobile applications. Introduces the process of designing and creating a simple mobile application. | Respond to questions and recall the basic concept and purpose of mobile applications. | 10 mins |
| Step 1: Planning the Application | Explains the importance of identifying the problem, intended users and main features before creating an application. | Suggest simple application ideas and identify their possible users and purposes. | 10 mins |
| Step 2: Interface Design | Explains user interface design and demonstrates common interface elements such as labels, buttons, text fields, images, menus and lists. | Identify interface elements and sketch a simple application screen. | 15 mins |
| Step 3: Adding Controls and Functions | Demonstrates how controls such as buttons and text fields can be added to an application and explains how simple functions can be connected to them. | Identify suitable controls for their application and explain what each control should do. | 15 mins |
| Step 4: Testing | Demonstrates how to test buttons, navigation, user input and application output. Explains common errors and basic debugging. | Test the application or mock-up and identify possible errors. | 10 mins |
| Step 5: Practical Activity | Guides students to design a simple application such as a quiz app, calculator or school timetable application. | Design a simple application interface and identify its controls and functions. | 15 mins |
| Conclusion | Summarises the lesson and asks students questions on application design, controls, functions and testing. | Answer questions and explain what they have learned. | 5 mins |
Evaluation
- What is a user interface?
- Mention four controls that can be used in a mobile application.
- State two things that should be considered before creating a mobile application.
- Why is testing important in mobile application development?
- What is debugging?
Assignment
Design the main screen of a simple mobile application of your choice. Label at least four interface controls and state the function of each control.
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