JSS One Curriculum in Digital Technologies

JSS One Curriculum in Digital Technologies

JSS ONE CURRICULUM IN DIGITAL TECHNOLOGIES

Aligned with the Updated National Competency-Based Learning Standards

FIRST TERM: DIGITAL FOUNDATIONS

S/N TOPICS CONTENT OPERATIONAL OBJECTIVES TEACHING AIDS
1 Introduction to Digital Technologies 1. Meaning of Digital Technology
2. Characteristics of Digital Systems
3. Importance & Applications in everyday life
4. Advantages and Limitations
Students should be able to:
i. Define digital technology.
ii. List three characteristics of digital systems.
iii. State four areas where digital tech is used daily.
Smartphones, Charts showing digital vs analog systems, Textbooks.
2 History and Evolution of Computers 1. Early Counting Devices (Abacus, etc.)
2. Mechanical Computing Devices (Pascaline, Analytical Engine)
3. Electronic Computers & Generations (1st - 5th)
4. Future Trends
Students should be able to:
i. Identify early counting tools.
ii. Differentiate between mechanical and electronic devices.
iii. State the core component of each computer generation.
Abacus, Wall charts of computer generations, Pictures of historical devices.
3 Digital Devices and Computer Systems 1. Definition of a Computer System
2. Types of Digital Devices:
  a. Desktops & Laptops
  b. Tablets & Smartphones
  c. Embedded Devices
Students should be able to:
i. Explain what a computer system is.
ii. Identify different categories of digital devices.
iii. Give two examples of embedded digital systems.
Functional desktop/laptop, Tablet, Smart wristwatches or household appliances (images).
4 Computer Hardware Components 1. Definition of Hardware
2. Input Devices (Keyboard, Mouse)
3. Processing Devices (CPU)
4. Output Devices (Monitor, Printer)
5. Storage & Communication Devices
Students should be able to:
i. Define hardware.
ii. Classify devices into input, processing, output, and storage.
iii. State the primary function of the CPU.
Disassembled system unit, Mouse, Keyboard, Monitor, Hard drive chips.
5 Computer Software 1. Definition of Software
2. System Software (Operating Systems)
3. Application Software (Word processors, Games)
4. Utility Software
5. Examples of common packages
Students should be able to:
i. Explain the concept of software.
ii. Distinguish between system software and application software.
iii. List three common software application packages.
Software installation CDs/Flash drives, UI screenshots, UI presentation slides.
6 Operating Systems 1. Meaning and Functions of an OS
2. Types of OS (GUI vs CLI)
3. Examples (Windows, Android, macOS, Linux)
4. Basic Desktop Navigation
Students should be able to:
i. Define an Operating System.
ii. List three major functions of an OS.
iii. Demonstrate how to locate files on a desktop interface.
Live computer system running Windows/Android, Navigation flowcharts.
7 Keyboard Skills and Typing Techniques 1. Identification of Keyboard Sections
2. Correct Sitting Position (Ergonomics)
3. Finger Placement (Home Row keys)
4. Touch Typing Techniques & Practices
Students should be able to:
i. Identify alphanumeric, control, and function keys.
ii. Demonstrate correct posture for typing.
iii. Place fingers properly on the home row keys.
Standard QWERTY Keyboards, Posture charts, Mavis Beacon or open-source typing software.
8 Computer Maintenance and Safety 1. Care of Computer Systems & Cleaning
2. Safety Precautions (Dust, Liquid protection)
3. Causes of Computer Damage
4. Basic Troubleshooting concepts
Students should be able to:
i. Mention three ways to care for a computer.
ii. State hazards to avoid in a computer lab.
iii. Troubleshoot simple issues like loose power cables.
Soft cleaning cloths, Blower, Surge protectors, Safety rule posters.
9 Practical Activities (Term 1 Review) 1. Identifying physical components
2. Live keyboard exercises
3. OS environment walkthroughs
4. Basic maintenance checklist routines
Students should be able to:
i. Boot up and shut down a computer cleanly.
ii. Type a complete paragraph using basic home-row habits.
iii. Safe handling of peripherals.
Computer Laboratory systems, Task instruction worksheets.

SECOND TERM: DIGITAL COMMUNICATION AND PRODUCTIVITY

S/N TOPICS CONTENT OPERATIONAL OBJECTIVES TEACHING AIDS
10 Data and Information 1. Meaning of Data and Information
2. Differences between Data and Information
3. Sources of Data collection
4. Core uses of structured information
Students should be able to:
i. Define data and information with examples.
ii. Differentiate clearly between raw data and processed information.
iii. Identify two sources of data.
Samples of raw records (e.g., student marks) vs final report sheets.
11 Number Systems in Computing 1. Decimal Number System (Base 10)
2. Binary Number System (Base 2)
3. Introduction to Base Conversions
4. Importance of Binary code in computers
Students should be able to:
i. Explain why computers use binary numbers.
ii. Convert small integers from base 10 to base 2 and vice versa.
Flashcards with binary digits (0 and 1), Conversion charts on whiteboards.
12 Computer Storage Devices 1. Primary Storage (RAM, ROM)
2. Secondary Storage Types:
  a. Magnetic (Hard Drives)
  b. Optical (CD/DVD)
  c. Flash Storage (SSD, USB drives)
Students should be able to:
i. Explain the differences between primary and secondary storage.
ii. Compare RAM and ROM.
iii. List three types of secondary storage media.
RAM stick, Hard drive, CD-ROM, USB Flash Drive.
13 Introduction to Computer Networks 1. Meaning & Importance of Networking
2. Types of Networks (LAN, WAN, MAN)
3. Basic Network Devices (Routers, Switches, Cables)
Students should be able to:
i. Define a computer network.
ii. Distinguish between a Local Area Network and a Wide Area Network.
iii. Identify a network cable and a router.
Network cables (RJ45), Router, Network topology graphic charts.
14 Introduction to the Internet 1. Meaning of the Internet
2. Core Services (WWW, Search Engines)
3. Advantages and Disadvantages of the Internet
Students should be able to:
i. Explain the concept of the global internet.
ii. Use a search engine to lookup basic facts.
iii. State two positive and two negative impacts of the internet.
Internet browser displays, Handouts on web search tips.
15 Digital Communication 1. Email platforms
2. Instant Messaging & Social Media platforms
3. Video Conferencing essentials
4. Safe and responsible communication habits
Students should be able to:
i. Explain how email and instant messages work.
ii. Identify two video conferencing applications.
iii. State two rules for safe chat online.
Live email layout demonstration, Slides on messaging etiquettes.
16 Introduction to Word Processing 1. Definition and features of Word Processors
2. Creating and Editing Documents
3. Formatting basics (Bold, Font sizing)
4. Saving and Printing files
Students should be able to:
i. Name two popular word processing software programs.
ii. Create, edit, and save a document text file.
iii. Demonstrate text formatting commands.
MS Word / Google Docs interface, Printed samples of unformatted vs formatted texts.
17 Digital Citizenship and Ethics 1. Meaning of Digital Citizenship
2. Responsible use of technology tools
3. Cyberbullying awareness
4. Managing Digital Footprints
Students should be able to:
i. Define digital citizenship.
ii. Explain what cyberbullying is and how to report it.
iii. State the impact of a digital footprint.
Case studies, Digital etiquette code charts.
18 Practical Activities (Term 2 Review) 1. Word processing document generation exercises
2. File directories manipulation (Save & Retrieve)
3. Live safe browsing walkthroughs
Students should be able to:
i. Format a short story neatly in a word processor.
ii. Perform basic search queries to extract academic data efficiently.
Computer lab systems, Assignment templates.

THIRD TERM: COMPUTATIONAL THINKING AND DIGITAL CREATIVITY

S/N TOPICS CONTENT OPERATIONAL OBJECTIVES TEACHING AIDS
19 Introduction to Computational Thinking 1. Meaning of Computational Thinking
2. Problem Solving Concepts
3. Main pillars: Decomposition, Pattern Recognition, Abstraction, Logical thinking
Students should be able to:
i. Define computational thinking.
ii. Break down a massive everyday problem into smaller sub-tasks (Decomposition).
Logic puzzle blocks, Breakdown charts of complex real-world tasks.
20 Introduction to Algorithms 1. Meaning and Characteristics of Algorithms
2. Everyday life algorithms
3. Designing simple step-by-step algorithms
Students should be able to:
i. Define an algorithm.
ii. Write a clear, finite algorithm for a daily activity (e.g., preparing a favorite local dish).
Recipe books, Sample written step-by-step logic scripts.
21 Introduction to Flowcharts 1. Meaning of Flowcharts
2. Standard Flowchart Symbols (Start/Stop, Process, Decision, Input/Output)
3. Layout rules for simple flowcharts
Students should be able to:
i. Identify four standard flowchart symbols.
ii. Draw a functional flowchart based on a simple linear algorithm.
Flowchart symbol stencils, Sample system block diagrams on cardboards.
22 Digital Creativity 1. Meaning of Digital Creativity
2. Introduction to basic Drawing applications
3. Concepts of Digital Storytelling & Graphic design basics
Students should be able to:
i. Explain digital creativity.
ii. Design a simple pattern or banner shape using standard canvas tools.
MS Paint, open-source basic vector/drawing software layout cards.
23 Multimedia Fundamentals 1. Meaning of Multimedia
2. Core elements: Text, Images, Audio, Video, and Animation components
Students should be able to:
i. Define multimedia.
ii. List and briefly explain the five pillars of multimedia assets.
Sample video clips, audio tracks, and graphic animations run in class.
24 Internet Safety and Security 1. Basic online safety rules
2. Building strong password structures
3. Identifying Spam and Phishing indicators
4. Safeguarding personal metrics
Students should be able to:
i. Generate a highly secure password variation template.
ii. Identify common indicators of a phishing trick or message.
Examples of phishing messages, Password construction checklists.
25 Introduction to Artificial Intelligence 1. Meaning of Artificial Intelligence (AI)
2. Real-world AI applications (Voice assistants, Recommendations)
3. Benefits and Ethical concerns
Students should be able to:
i. Explain what Artificial Intelligence means in plain terms.
ii. Name two daily applications powered by AI systems.
Video clips showing smart automation, AI ethics info cards.
26 Introduction to Robotics 1. Meaning of Robotics
2. Primary components of a robot (Sensors, Actuators, Controllers)
3. Practical uses of robots in industries and daily chores
Students should be able to:
i. Define a robot.
ii. Name three major parts that make up a functional robot unit.
iii. Outline two uses of industrial robots.
Toy robot kit, Pictures or documentary clips of assembly line automated machines.
27 Career Awareness in Digital Technology 1. Core ICT & Digital Technology Career paths
2. Future skills demand projection
3. Tech entrepreneurship opportunities
Students should be able to:
i. List four distinct job roles in the tech industry.
ii. Identify digital skills required for secondary school success.
Career profiles, video interviews with developers or database analysts.
28 Project Work and Practical Activities 1. Interactive digital project assignments
2. Group presentations
3. Final Term Performance evaluations and reviews
Students should be able to:
i. Present a basic computer document, flowchart, or digital layout built independently.
ii. Complete core practical exam tasks confidently.
Project guidelines documentation scorecard rubrics.

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