JSS One Curriculum in Digital Technologies
JSS ONE CURRICULUM IN DIGITAL TECHNOLOGIES
Aligned with the Updated National Competency-Based Learning Standards
FIRST TERM: FUNDAMENTALS OF COMPUTING & HARDWARE
| S/N | TOPICS | CONTENT | OPERATIONAL OBJECTIVES | TEACHING AIDS |
|---|---|---|---|---|
| 1 | Introduction to Digital Technology | 1. Meaning of digital technology and its role in modern society. 2. Comparison between analog and digital tools. 3. Common examples of digital devices. |
Students should be able to: i. Define digital technology in simple terms. ii. Distinguish between analog and digital devices with clear examples. |
Smartphones, wall charts, physical sample devices (calculators vs mechanical tools). |
| 2 | Historical Development of Computing | 1. Early counting tools: Abacus, Napier's Bones, Pascaline. 2. Generations of computers (1st to 5th generation). 3. Evolution from mechanical tools to microprocessors. |
Students should be able to: i. List early calculating devices before electronic computers. ii. Outline the core technologies powering each computer generation. |
Physical Abacus, historical timeline posters, video clips of early mainframe computers. |
| 3 | Career Opportunities in ICT | 1. Overview of careers in information technology. 2. Roles: Computer Engineers, Software Developers, Network Administrators, Data Analysts. 3. Emerging fields: AI experts, Cybersecurity specialists. |
Students should be able to: i. Mention four distinct professional paths within the ICT sector. ii. Describe the day-to-day responsibilities of a software developer. |
Career path charts, slide presentations showcasing IT professionals at work. |
| 4 | Basic Computer Hardware Components | 1. System classification: Input, Processing, and Output blocks. 2. Physical hardware parts: Keyboard, mouse, monitor, system unit. 3. Proper handling and hardware safety protocols. |
Students should be able to: i. Categorize computer components into input or output devices. ii. Demonstrate correct physical care when handling hardware. |
Computer peripherals (mouse, keyboard, monitor), opened system unit chassis. |
| 5 | Storage Devices & Data Units | 1. Primary vs Secondary storage (RAM, ROM vs HDD, SSD, Flash drives). 2. Data metrics: Bits, Bytes, KB, MB, GB, TB. 3. File sizes: Comparing text files, audio tracks, and HD video storage footprints. |
Students should be able to: i. Differentiate between RAM and permanent storage drives. ii. Arrange digital storage metrics in ascending order from Bit to Terabyte. |
Flash drives, external hard drives, computer file property inspector screens. |
| 6 | Basic Software Concepts | 1. Definition and categories: System Software vs Application Software. 2. Role of Operating Systems (Windows, macOS, Android, iOS). 3. Utility software and user application tools. |
Students should be able to: i. Explain the primary function of an operating system. ii. Give three examples each of system software and application tools. |
Operating system branding posters, application icon cards, live desktop screens. |
| 7 | Computer Operations & Safe Shutdown | 1. System startup: Cold booting vs Warm booting procedures. 2. Safe shutdown routines: Protecting system files and preventing data loss. 3. General lab ergonomics and posture standards. |
Students should be able to: i. Perform standard sequential power-on and shutdown procedures safely. ii. Identify correct posture habits when working at a computer station. |
School computer laboratory setups, power menu software interfaces, posture wall charts. |
| 8 | Word Processing: Introduction | 1. Launching Word Processors (MS Word, Google Docs, WPS Office). 2. Understanding the interface: Ribbon, menu bar, ruler, text area. 3. Basic typing posture, home row keys, and keyboard layout basics. |
Students should be able to: i. Open a word processing application independently. ii. Type short text blocks using correct keyboard placement. |
Live word processor projection, keyboard layout reference diagrams. |
| 9 | Word Processing: Text Formatting | 1. Character formatting: Bold, Italic, Underline, Font style, and Scaling. 2. Paragraph alignment: Left, Center, Right, Justified. 3. Document file management: Saving, opening, and naming files structured. |
Students should be able to: i. Apply formatting styles to highlight specific text content. ii. Save a created text document in a specified folder directory. |
Formatting toolbar maps, sample raw vs formatted text worksheets. |
| 10 | Mid-Term Practical Evaluation | 1. Hands-on assessment: Booting up, creating a text document, formatting, and saving. 2. Hardware identification exercise in the lab setting. |
Students should be able to: i. Complete a full text creation and file management task independently under time constraint. |
Laboratory performance assessment rubric, practical exercise task cards. |
| 11 | First Term Revision | 1. Comprehensive review of hardware, computing history, storage, and word processing. 2. Remedial instruction addressing observed learning gaps. |
Students should be able to: i. Recount key definitions and hardware classifications reviewed across the term. |
Revision question banks, flashcards, interactive review quizzes. |
| 12 | First Term Examination | 1. Written theory assessment on computer basics, history, and software types. 2. Practical assessment on keyboarding and basic document creation. |
Students should be able to: i. Demonstrate foundational knowledge across term modules under exam conditions. |
Printed question sheets, practical scoring sheets. |
SECOND TERM: PRODUCTIVITY TOOLS & CONNECTIVITY
| S/N | TOPICS | CONTENT | OPERATIONAL OBJECTIVES | TEACHING AIDS |
|---|---|---|---|---|
| 13 | Presentation Software: Slide Creation | 1. Introduction to presentation suites (MS PowerPoint, Google Slides). 2. Interface components: Slide pane, canvas, layout themes, title placeholders. 3. Adding, reordering, and deleting slides. |
Students should be able to: i. Open a presentation workspace and choose a layout template. ii. Insert title and body text into slide placeholders correctly. |
PowerPoint interface blueprints, sample presentation theme templates. |
| 14 | Presentation Tools: Enhancements | 1. Visual media integration: Inserting images, shapes, and text boxes. 2. Applying slide transitions and basic animations. 3. Running a slideshow presentation view. |
Students should be able to: i. Insert relevant image assets into a slide presentation. ii. Apply subtle slide transitions and present slides in full-screen mode. |
Sample image files, dynamic slide projection demos. |
| 15 | Introduction to 3D Design | 1. Basic concepts of spatial 3D graphics vs 2D flat drawings. 2. Exploring simple 3D creation tools (e.g., Paint 3D, Tinkercad basics). 3. Manipulating primitive 3D shapes (cubes, spheres, cylinders). |
Students should be able to: i. Differentiate between 2D vector shapes and 3D geometric models. ii. Rotate and scale a 3D shape within a canvas software workspace. |
3D canvas tool interfaces, physical geometric objects (cubes, spheres). |
| 16 | Spreadsheet Fundamentals: Grid Basics | 1. What is a spreadsheet? Purpose in data management. 2. Key concepts: Rows, Columns, Cells, Cell References (e.g., A1, B5), and Worksheets. 3. Interface navigation in MS Excel or Google Sheets. |
Students should be able to: i. Locate and name specific cells using row and column coordinates. ii. Distinguish between an individual cell, a row highlight, and a column range. |
Spreadsheet grid charts, projected live Excel interface. |
| 17 | Spreadsheets: Data Entry & Layout | 1. Entering data types: Text labels vs Numeric values vs Dates. 2. Formatting cells: Adjusting column width, row height, and border lines. 3. Creating a simple structured list (e.g., class roster or budget tracker). |
Students should be able to: i. Populate cells accurately with corresponding labels and numbers. ii. Resize columns to prevent text clipping and apply basic borders. |
Sample budget data sheets, formatting menu reference sheets. |
| 18 | Spreadsheets: Simple Calculations | 1. Structure of formulas: The mandatory equals sign (`=`). 2. Basic mathematical operators: Addition (`+`), Subtraction (`-`), Multiplication (`*`), Division (`/`). 3. Basic functions: `=SUM()` and `=AVERAGE()`. |
Students should be able to: i. Write a valid basic arithmetic formula in a designated cell. ii. Use `=SUM()` to calculate the grand total of a column of numbers automatically. |
Formula syntax guide cards, sample calculation spreadsheets. |
| 19 | Data Processing Concepts | 1. The Data Processing Cycle: Input → Processing → Output → Storage. 2. Comparing manual data processing vs electronic processing. 3. Attributes of good information (accuracy, timeliness, relevance). |
Students should be able to: i. Diagram the primary stages of the data processing cycle. ii. Highlight three key advantages of electronic data processing over manual record-keeping. |
Data processing block diagrams, comparison charts. |
| 20 | Basic Computer Networks | 1. Definition of a computer network and its benefits (resource sharing, communication). 2. Types of networks: LAN, MAN, WAN. 3. Network hardware: Cables, Wi-Fi routers, network switches. |
Students should be able to: i. Explain what a computer network is and why it is useful. ii. Identify common network connection media (wired Ethernet vs wireless Wi-Fi). |
Ethernet cables, Wi-Fi router units, network topology diagrams. |
| 21 | Internet Basics & Web Navigation | 1. Key terms: Internet, World Wide Web (WWW), Website, Webpage. 2. Understanding URLs and web browsers (Chrome, Edge, Firefox). 3. Search engines: Using keywords to search for information efficiently. |
Students should be able to: i. Define common internet terms using correct context. ii. Use a web browser address bar and search engine to retrieve specific educational info. |
Browser window diagrams, internet search practice exercises. |
| 22 | Second Term Revision & Examination | 1. Consolidated revision covering presentation tools, spreadsheets, networks, and internet basics. 2. Theory and practical examinations assessing second term skills. |
Students should be able to: i. Build a multi-slide deck and execute basic spreadsheet sum calculations accurately. |
Practical assessment task cards, exam papers. |
THIRD TERM: DIGITAL LITERACY, SAFETY & COMPUTATIONAL THINKING
| S/N | TOPICS | CONTENT | OPERATIONAL OBJECTIVES | TEACHING AIDS |
|---|---|---|---|---|
| 23 | Digital Communication Methods | 1. Modern tools: Email, Instant Messaging, Video Conferencing, Discussion forums. 2. Email basics: Anatomy of an email address, composing, sending, and attachments. 3. Netiquette: Standard rules of respectful online communication. |
Students should be able to: i. Identify key components of a standard email address. ii. Draft a respectful message adhering to basic netiquette guidelines. |
Sample email interface screenshots, netiquette rules posters. |
| 24 | Online Safety & Cyber Threats | 1. Identifying cyber threats: Malware, Viruses, Phishing, Spam emails, Cyberbullying. 2. Password security: Creating strong passwords combining letters, numbers, and symbols. 3. Safe browsing habits and privacy protection. |
Students should be able to: i. Mention three common online security threats. ii. Create a complex, secure password using standard safety guidelines. |
Password strength meter demonstrations, cyber safety case study sheets. |
| 25 | Device Security Features | 1. Hardware/Software protection: Antivirus software, Firewalls, System updates. 2. Access controls: Passcodes, PINs, Pattern locks, Biometrics (fingerprint, face unlock). 3. Parental controls and restricted permissions. |
Students should be able to: i. Explain the role of antivirus programs in protecting digital devices. ii. List three biometric authentication methods used on modern smart devices. |
Biometric sensor illustrations, antivirus software interface displays. |
| 26 | Intellectual Property & Digital Ethics | 1. Defining Intellectual Property (IP), Copyright, Trademarks, and Patents. 2. Understanding Plagiarism: Why copying digital content without attribution is wrong. 3. Proper citation rules when using online images or text for school projects. |
Students should be able to: i. Define plagiarism in their own words. ii. Cite the source or author of an online image used in a school report properly. |
Academic integrity guidelines, citation template cards. |
| 27 | Graphic Design & Media Literacy | 1. Basic visual design elements: Color theory, typography, spacing, balance. 2. Introduction to user-friendly design software (e.g., Canva, basic image editors). 3. Creating a simple digital poster or informational flyer. |
Students should be able to: i. Identify key visual design elements that make a poster easy to read. ii. Produce a basic informational flyer using graphic design tools. |
Canva template projections, poster design examples. |
| 28 | E-Waste & Computer Waste Management | 1. What is E-Waste? Hazardous materials in old digital hardware. 2. Environmental impacts of improper electronic waste disposal. 3. Sustainable habits: Recycling, refurbishing, and safe disposal methods. |
Students should be able to: i. Define e-waste and list two environmental hazards associated with it. ii. Propose proper methods for recycling or repurposing old hardware devices. |
Recycling process charts, photos of proper e-waste management facilities. |
| 29 | Unplugged Computational Thinking | 1. Core pillars of computational logic: Decomposition, Pattern Recognition, Abstraction, Algorithms. 2. Step-by-step logic: Writing precise instructions (recipes, direction steps). 3. Logical troubleshooting and error identification without computers. |
Students should be able to: i. Break down a complex daily activity into a step-by-step algorithmic sequence. ii. Identify logical errors (bugs) in a set of written instructions. |
Flowchart symbols cards, directional arrow grid games, logic worksheets. |
| 30 | Introduction to Block-Based Coding | 1. Transitioning logic to visual block coding (Scratch platform). 2. Scratch interface: Stage area, Sprite characters, Blocks palette, Script area. 3. Basic event triggers: "When Green Flag Clicked", Motion blocks, Sound blocks. |
Students should be able to: i. Identify the major interface areas in the Scratch programming environment. ii. Build a simple script that moves a sprite character across the stage screen. |
Scratch UI maps, color-coded block logic prints, live Scratch projector view. |
| 31 | Third Term Project Showcase & Revision | 1. Exhibition of student Scratch projects or graphic posters. 2. Comprehensive review of digital ethics, security, e-waste, and computational logic. |
Students should be able to: i. Present a basic Scratch animation or graphic project to peers. ii. Resolve term review questions covering digital literacy and safety. |
Project rubric scoring sheets, revision topic flashcards. |
| 32 | Third Term Examination | 1. Cumulative end-of-year theory examination covering all three terms. 2. End-of-year practical examination testing overall computer literacy. |
Students should be able to: i. Demonstrate readiness for JSS 2 Digital Technology concepts under formal test conditions. |
Final examination question papers, practical lab assessment registers. |
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