JSS One Curriculum in Digital Technologies
JSS ONE CURRICULUM IN DIGITAL TECHNOLOGIES
Aligned with the Updated National Competency-Based Learning Standards
FIRST TERM: DIGITAL FOUNDATIONS
| S/N | TOPICS | CONTENT | OPERATIONAL OBJECTIVES | TEACHING AIDS |
|---|---|---|---|---|
| 1 | Introduction to Digital Technologies | 1. Meaning of Digital Technology 2. Characteristics of Digital Systems 3. Importance & Applications in everyday life 4. Advantages and Limitations |
Students should be able to: i. Define digital technology. ii. List three characteristics of digital systems. iii. State four areas where digital tech is used daily. |
Smartphones, Charts showing digital vs analog systems, Textbooks. |
| 2 | History and Evolution of Computers | 1. Early Counting Devices (Abacus, etc.) 2. Mechanical Computing Devices (Pascaline, Analytical Engine) 3. Electronic Computers & Generations (1st - 5th) 4. Future Trends |
Students should be able to: i. Identify early counting tools. ii. Differentiate between mechanical and electronic devices. iii. State the core component of each computer generation. |
Abacus, Wall charts of computer generations, Pictures of historical devices. |
| 3 | Digital Devices and Computer Systems | 1. Definition of a Computer System 2. Types of Digital Devices: a. Desktops & Laptops b. Tablets & Smartphones c. Embedded Devices |
Students should be able to: i. Explain what a computer system is. ii. Identify different categories of digital devices. iii. Give two examples of embedded digital systems. |
Functional desktop/laptop, Tablet, Smart wristwatches or household appliances (images). |
| 4 | Computer Hardware Components | 1. Definition of Hardware 2. Input Devices (Keyboard, Mouse) 3. Processing Devices (CPU) 4. Output Devices (Monitor, Printer) 5. Storage & Communication Devices |
Students should be able to: i. Define hardware. ii. Classify devices into input, processing, output, and storage. iii. State the primary function of the CPU. |
Disassembled system unit, Mouse, Keyboard, Monitor, Hard drive chips. |
| 5 | Computer Software | 1. Definition of Software 2. System Software (Operating Systems) 3. Application Software (Word processors, Games) 4. Utility Software 5. Examples of common packages |
Students should be able to: i. Explain the concept of software. ii. Distinguish between system software and application software. iii. List three common software application packages. |
Software installation CDs/Flash drives, UI screenshots, UI presentation slides. |
| 6 | Operating Systems | 1. Meaning and Functions of an OS 2. Types of OS (GUI vs CLI) 3. Examples (Windows, Android, macOS, Linux) 4. Basic Desktop Navigation |
Students should be able to: i. Define an Operating System. ii. List three major functions of an OS. iii. Demonstrate how to locate files on a desktop interface. |
Live computer system running Windows/Android, Navigation flowcharts. |
| 7 | Keyboard Skills and Typing Techniques | 1. Identification of Keyboard Sections 2. Correct Sitting Position (Ergonomics) 3. Finger Placement (Home Row keys) 4. Touch Typing Techniques & Practices |
Students should be able to: i. Identify alphanumeric, control, and function keys. ii. Demonstrate correct posture for typing. iii. Place fingers properly on the home row keys. |
Standard QWERTY Keyboards, Posture charts, Mavis Beacon or open-source typing software. |
| 8 | Computer Maintenance and Safety | 1. Care of Computer Systems & Cleaning 2. Safety Precautions (Dust, Liquid protection) 3. Causes of Computer Damage 4. Basic Troubleshooting concepts |
Students should be able to: i. Mention three ways to care for a computer. ii. State hazards to avoid in a computer lab. iii. Troubleshoot simple issues like loose power cables. |
Soft cleaning cloths, Blower, Surge protectors, Safety rule posters. |
| 9 | Practical Activities (Term 1 Review) | 1. Identifying physical components 2. Live keyboard exercises 3. OS environment walkthroughs 4. Basic maintenance checklist routines |
Students should be able to: i. Boot up and shut down a computer cleanly. ii. Type a complete paragraph using basic home-row habits. iii. Safe handling of peripherals. |
Computer Laboratory systems, Task instruction worksheets. |
SECOND TERM: DIGITAL COMMUNICATION AND PRODUCTIVITY
| S/N | TOPICS | CONTENT | OPERATIONAL OBJECTIVES | TEACHING AIDS |
|---|---|---|---|---|
| 10 | Data and Information | 1. Meaning of Data and Information 2. Differences between Data and Information 3. Sources of Data collection 4. Core uses of structured information |
Students should be able to: i. Define data and information with examples. ii. Differentiate clearly between raw data and processed information. iii. Identify two sources of data. |
Samples of raw records (e.g., student marks) vs final report sheets. |
| 11 | Number Systems in Computing | 1. Decimal Number System (Base 10) 2. Binary Number System (Base 2) 3. Introduction to Base Conversions 4. Importance of Binary code in computers |
Students should be able to: i. Explain why computers use binary numbers. ii. Convert small integers from base 10 to base 2 and vice versa. |
Flashcards with binary digits (0 and 1), Conversion charts on whiteboards. |
| 12 | Computer Storage Devices | 1. Primary Storage (RAM, ROM) 2. Secondary Storage Types: a. Magnetic (Hard Drives) b. Optical (CD/DVD) c. Flash Storage (SSD, USB drives) |
Students should be able to: i. Explain the differences between primary and secondary storage. ii. Compare RAM and ROM. iii. List three types of secondary storage media. |
RAM stick, Hard drive, CD-ROM, USB Flash Drive. |
| 13 | Introduction to Computer Networks | 1. Meaning & Importance of Networking 2. Types of Networks (LAN, WAN, MAN) 3. Basic Network Devices (Routers, Switches, Cables) |
Students should be able to: i. Define a computer network. ii. Distinguish between a Local Area Network and a Wide Area Network. iii. Identify a network cable and a router. |
Network cables (RJ45), Router, Network topology graphic charts. |
| 14 | Introduction to the Internet | 1. Meaning of the Internet 2. Core Services (WWW, Search Engines) 3. Advantages and Disadvantages of the Internet |
Students should be able to: i. Explain the concept of the global internet. ii. Use a search engine to lookup basic facts. iii. State two positive and two negative impacts of the internet. |
Internet browser displays, Handouts on web search tips. |
| 15 | Digital Communication | 1. Email platforms 2. Instant Messaging & Social Media platforms 3. Video Conferencing essentials 4. Safe and responsible communication habits |
Students should be able to: i. Explain how email and instant messages work. ii. Identify two video conferencing applications. iii. State two rules for safe chat online. |
Live email layout demonstration, Slides on messaging etiquettes. |
| 16 | Introduction to Word Processing | 1. Definition and features of Word Processors 2. Creating and Editing Documents 3. Formatting basics (Bold, Font sizing) 4. Saving and Printing files |
Students should be able to: i. Name two popular word processing software programs. ii. Create, edit, and save a document text file. iii. Demonstrate text formatting commands. |
MS Word / Google Docs interface, Printed samples of unformatted vs formatted texts. |
| 17 | Digital Citizenship and Ethics | 1. Meaning of Digital Citizenship 2. Responsible use of technology tools 3. Cyberbullying awareness 4. Managing Digital Footprints |
Students should be able to: i. Define digital citizenship. ii. Explain what cyberbullying is and how to report it. iii. State the impact of a digital footprint. |
Case studies, Digital etiquette code charts. |
| 18 | Practical Activities (Term 2 Review) | 1. Word processing document generation exercises 2. File directories manipulation (Save & Retrieve) 3. Live safe browsing walkthroughs |
Students should be able to: i. Format a short story neatly in a word processor. ii. Perform basic search queries to extract academic data efficiently. |
Computer lab systems, Assignment templates. |
THIRD TERM: COMPUTATIONAL THINKING AND DIGITAL CREATIVITY
| S/N | TOPICS | CONTENT | OPERATIONAL OBJECTIVES | TEACHING AIDS |
|---|---|---|---|---|
| 19 | Introduction to Computational Thinking | 1. Meaning of Computational Thinking 2. Problem Solving Concepts 3. Main pillars: Decomposition, Pattern Recognition, Abstraction, Logical thinking |
Students should be able to: i. Define computational thinking. ii. Break down a massive everyday problem into smaller sub-tasks (Decomposition). |
Logic puzzle blocks, Breakdown charts of complex real-world tasks. |
| 20 | Introduction to Algorithms | 1. Meaning and Characteristics of Algorithms 2. Everyday life algorithms 3. Designing simple step-by-step algorithms |
Students should be able to: i. Define an algorithm. ii. Write a clear, finite algorithm for a daily activity (e.g., preparing a favorite local dish). |
Recipe books, Sample written step-by-step logic scripts. |
| 21 | Introduction to Flowcharts | 1. Meaning of Flowcharts 2. Standard Flowchart Symbols (Start/Stop, Process, Decision, Input/Output) 3. Layout rules for simple flowcharts |
Students should be able to: i. Identify four standard flowchart symbols. ii. Draw a functional flowchart based on a simple linear algorithm. |
Flowchart symbol stencils, Sample system block diagrams on cardboards. |
| 22 | Digital Creativity | 1. Meaning of Digital Creativity 2. Introduction to basic Drawing applications 3. Concepts of Digital Storytelling & Graphic design basics |
Students should be able to: i. Explain digital creativity. ii. Design a simple pattern or banner shape using standard canvas tools. |
MS Paint, open-source basic vector/drawing software layout cards. |
| 23 | Multimedia Fundamentals | 1. Meaning of Multimedia 2. Core elements: Text, Images, Audio, Video, and Animation components |
Students should be able to: i. Define multimedia. ii. List and briefly explain the five pillars of multimedia assets. |
Sample video clips, audio tracks, and graphic animations run in class. |
| 24 | Internet Safety and Security | 1. Basic online safety rules 2. Building strong password structures 3. Identifying Spam and Phishing indicators 4. Safeguarding personal metrics |
Students should be able to: i. Generate a highly secure password variation template. ii. Identify common indicators of a phishing trick or message. |
Examples of phishing messages, Password construction checklists. |
| 25 | Introduction to Artificial Intelligence | 1. Meaning of Artificial Intelligence (AI) 2. Real-world AI applications (Voice assistants, Recommendations) 3. Benefits and Ethical concerns |
Students should be able to: i. Explain what Artificial Intelligence means in plain terms. ii. Name two daily applications powered by AI systems. |
Video clips showing smart automation, AI ethics info cards. |
| 26 | Introduction to Robotics | 1. Meaning of Robotics 2. Primary components of a robot (Sensors, Actuators, Controllers) 3. Practical uses of robots in industries and daily chores |
Students should be able to: i. Define a robot. ii. Name three major parts that make up a functional robot unit. iii. Outline two uses of industrial robots. |
Toy robot kit, Pictures or documentary clips of assembly line automated machines. |
| 27 | Career Awareness in Digital Technology | 1. Core ICT & Digital Technology Career paths 2. Future skills demand projection 3. Tech entrepreneurship opportunities |
Students should be able to: i. List four distinct job roles in the tech industry. ii. Identify digital skills required for secondary school success. |
Career profiles, video interviews with developers or database analysts. |
| 28 | Project Work and Practical Activities | 1. Interactive digital project assignments 2. Group presentations 3. Final Term Performance evaluations and reviews |
Students should be able to: i. Present a basic computer document, flowchart, or digital layout built independently. ii. Complete core practical exam tasks confidently. |
Project guidelines documentation scorecard rubrics. |
Comments
Post a Comment